Write Your Novel In A Year – Week 37: Rules Of The Game


Goal setting
  1. Continue writing the scenes or chapters of your novel.

Breaking it down

Rude teddy bears and white-collar boxing

‘The first rule about fight club is you don’t talk about fight club. The second rule about fight club is that you don’t talk about fight club.”

In Chuck Palahniuk’s hypnotic thriller, Fight Club, the secret underground world of white-collar boxing is the invention of the disturbed Tyler Durden. There are other rules: only two men per fight, only one fight at a time, and so forth.

When your story or your plot operates outside of the conventional or the ‘real world’, you have to establish the ‘rules of the game’ and you have to let the reader or audience know what these are.

In the movie Ted, for example, Jon Bennett’s childhood teddy bear magically comes alive on Christmas morning – and turns into a minor celebrity and, eventually, a foul-mouthed slacker.

Here the rules of a ‘living’ teddy are given to the viewer early on. Ted can do pretty much everything we can do – talk, drive a car, Tweet, smoke drugs, have sex with his girlfriend. Every character in the story can interact with Ted.  He is a reliable character in the story. There’s no way we ever believe he is the product of Jon’s imagination. Without setting out the rules of the game, the audience may have been suspicious of this character.

In the 1950s film, Harvey, for example, the main character’s best friend is a mischievous six-foot tall rabbit called Harvey – and Harvey is invisible.

Since Elwood, an eccentric and alcoholic, is the only one who can see Harvey, his friends and family wonder if the rabbit is a product of too much drinking or even mental illness.  This creates a completely different dynamic in the film.

If you’re writing in the genres of fantasy or a paranormal, sometimes even speculative/futuristic and horror, you need to explain or show the rules of the game. For example, your vampire can come out in daylight and sparkle – Twilight.  Or ‘don’t get them wet, don’t feed them after midnight’ – for the comedy horror Gremlins.  Can you think of other examples?

The rules for three

Recently, I’ve been spending a few lunch hours writing with a colleague, who is also a writer. She was struggling to understand how the threesome in my novel came about. What was the motivation behind Jenna and Matt’s encounter? ‘If they were bored in their relationship, why didn’t they just go hiking?’

After we had a chuckle about this, I realised that the dynamic of a threesome or ménage à trois was something crying out for ‘the rules of the game’.

I was faced with some tricky questions this week. Does my couple have an open relationship? Do they hook up with people separately or do they, as the saying goes, only play together? How is the instigator in this behaviour? Is it something they both want?

There has to be a code when it comes to this kind of behaviour. This is exciting for me as a writer, as it delves into sexual politics and behaviour. Thinking of Fight Club, they could have firm rules: no past hook-ups, no friends, no repeats, no drug addicts, and so forth.

There could even be subtle code words or gestures that Jenna and Matt could use to communicate during the encounter.  While it’s important for me, as a writer, to understand the underlying psychology of their relationship, I also need the ‘device’ the rules of the games to give the story some structure and clarity.

internal logic

While facilitating Writers Write 2  – which is all about plotting – I was discussing the importance of stories having their own ‘internal logic’ and this dovetails with the idea of the rules of the game.

When creating a fictional universe, it’s important to set the ground rules of for the worlds in which your story plays out. It doesn’t matter how bizarre of far-fetched, your story will be reliable if it follows its own internal logic and is self-consistent. This logic – if the reader trusts it and believes it – will allow for suspension of disbelief. You make things up, but they have to be believable.

In that, you must recognise the reality in the fantasy. There must be a truth we can respond to in even the most incredible story. In my story, the idea is not to show how people get their rocks off – otherwise it would be the plot of a porno or bad French movie – but to show how jealousy in a relationship is sublimated and expressed. Jealousy is a truth we can all recognise.

Timelock — 2.5 to 5 hours

Spend a half hour or hour a day writing your scenes or chapters.

 
5 Quick Hacks
  1. What rules didn’t you like when you were at school? Imagine one of your characters rebelling against those rules.
  2. Take a board game like Monopoly or Risk. Look at how the rules govern the game. How could you add a plot and characters to a game like that?
  3. What would happen if there were no traffic/road rules? Write a scene where your character is caught up in the chaos.
  4. List all the organisations that have rules – the office, the church – and list the rules. Could you use any in your novel?
  5. Write about a character who lives according to his or her own rules or moral code. How do these cause conflict with society?

Pin it, quote it, believe it:

‘I’m influenced by the internal logic of the story, the page leaps and dream leaps I can make while writing.’ — Lincoln Michel

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